Betting Rules


General betting terms

General Rules

General Live Betting Rules

Soccer

Tennis

American Football

Basketball

Ice Hockey

Baseball

Mixed Martial Arts (MMA)

Boxing

Handball

Volleyball

Beach Volleyball

Golf

Winter Sports

Alpine Skiing

Ski Jumping

Biathlon

Motor Sports

Formula 1

MotoGP

NASCAR

Formula E

Futsal

Badminton

Rugby Union + League

Rugby Sevens

Darts

Snooker

Table Tennis

Bowls

Cricket T20 + ODI

Kabaddi

Squash

Aussie Rules

Aussie Rules

eSoccer

eBasketball

eIce Hockey

Athletics

Odds Boost

Esports

Betbuilder/Precanned markets

Football (Soccer)

Tennis

Basketball

Ice Hockey

NFL

Baseball

Cricket

Rugby League

Rugby Union

AFL

General betting terms

  1. Introduction

    These general rules for betting (Betting Terms) form a part of our Customer Terms, which you accepted when creating your account with operator. 
  2. General About operator’s Betting
    1. The maximum bet varies between sports, leagues, and types of bets. The exact amount is specified when you enter the amount for your bet. 
    2. Minimum bet: €0.10 per bet. The maximum individual winnings for a player are €100 000. 
    3. The customer cannot cancel or change their placed bet once it is made and confirmed.
    4. Winnings from betting will be paid into the player’s account as soon as operator has confirmed the final result.
    5. The official competition result forms the basis for the final settlement, unless otherwise stated.
    6. Regardless of the odds format displayed on the customer account, settlement will be based on decimal odds.
    7. operator is not responsible for damages or losses that may result from, or have been caused by, the website or its content without limitations, such as:
      1. Delays;
      2. Interruptions in transmission;
      3. Lost data;
      4. Communication errors; or
      5. Other forms of interruptions.
    8. operator strives to ensure that information about sports events is as accurate as possible, but it does not take responsibility for any inaccuracies in reporting, as the information primarily serves as a guide to the customer.
  3. General About Placed Bets/Ongoing Bets
    1. If a deposit is invalidated afterward, operator can cancel the bet retroactively.
    2. When an event is interrupted without being resumed, all related bets are automatically invalidated, and placed bets are refunded to your player account, following the specific rules applicable to each individual sport, as indicated below.
    3. If a match is interrupted due to:
      1. Injury;
      2. Inclement weather;
      3. Spectator incidents or similar;

        All bets that have already been settled will stand, and those that have not been settled will be invalidated, with any bets that are invalidated being refunded. 
    4. operator does not guarantee that a bet reaching the maximum amount of €100 000 will be accepted. 
    5. operator reserves the right to invalidate bets under the following, non-exhaustive, circumstances:
      1. Obvious typographical errors;
      2. Technical problems or errors;
      3. Suspected fraud, etc.
    6. operator may reject a bet before, during, or after a match has ended, and different odds may be offered under the following, non-exhaustive, circumstances:
      1. Obvious typographical errors;
      2. Technical errors. Provided that the customer can complete the game when the technical error has been rectified (depending on the form of the game), and unless otherwise indicated by the game rules. If it is possible to complete the game, it must always be completed if it has not been completed within 90 days of the interruption;
      3. Circumstances that make the game or its result obviously erroneous;
      4. Circumstances that affect the ability to conduct the game correctly;
      5. Circumstances where such a right is provided for in the specific game rules for a certain form of play;
      6. Suspected match-fixing by game representatives;
      7. Suspected manipulation by certain participants regarding the outcome;
      8. Game cheating or fraud related to the game, affecting the outcome of the game; and
      9. The possibility for other participants to fulfill the current game on equal terms.
    7. In case of suspected manipulation concerning settled and unsettled bets, operator reserves the right to close the player accounts used according to Section B, point 5 of the Customer Terms.
    8. Placed bets are accepted until the displayed start time, except for live betting.
    9. If a bet is inadvertently accepted after an event has started, the bet will be treated as invalid and refunded.
    10. If such a bet as referred to in points h or i is accepted by mistake, the bet(s) will be invalidated and refunded.
    11. If multiple bets are placed combining different selections within the same event, placed bets will not be accepted if the outcome of any of these bets affects/is affected by the other placed bets within the current event.
    12. operator does not accept responsibility for technical errors leading to obvious odds and/or stake mistakes. In such a situation, all bets will be invalidated.
  4. General Regarding Suspected Match Fixing, Cheating, Fraud, etc.
    1. operator will cancel bets placed on events in which customers are directly or indirectly involved (e.g., referees, coaches, etc. – conflicts of interest).
    2. operator has the option to withhold payment while awaiting information on whether a bet is invalidated or not, in the following situations:
      1. The integrity of an entire sporting event / match or part thereof, or a specific event / situation within any of these, has been questioned;
      2. In cases of suspected match fixing or other forms of cheating;
    3. A number of bets may be treated as one and the same if a customer places an exact duplicate of a bet. In cases of suspicion, operator may decide to invalidate other bets as well.
    4. When there is evidence of a series of bets that contain exactly the same or very similar selections, placed individually or systematically, operator reserves the right to invalidate these bets and freeze suspected accounts while an internal investigation is ongoing.
    5. If you play at a professional level or with the assistance of others (multiple customers) as part of a group, etc., or place bets together with other customers where a pattern of similar bets is observed, operator will limit the maximum payout for a customer. Bets at operator are made on an individual basis, for entertainment purposes.
  5. General About the Cash Out Function
    1. Cash Out is available both before regular matches and during live play, and applies to single bets as well as combination bets (excluding Forecast-Tricast bets and system bets, as well as combination bets placed as system bets).
    2. Cash Out cannot be guaranteed for specific markets for our customers. operator reserves the right to close the Cash Out function at any time. If this happens, bets placed before the start of the match will apply.
    3. Cash Out is only available for a certain period, and changes in odds may lead to the Cash Out function being closed or removed.
    4. Bets that have been cashed out are settled. The final result of a match/event does not affect the bet after Cash Out has been performed.
    5. Bets in which Cash Out is used when the odds are obviously incorrect or if there is a system error will be invalidated.
    6. operator’s regular Customer Terms are applicable in addition to its Betting Terms when using the Cash Out feature.

General Rules

This document contains the Operator’s sports betting rules. 

The general betting rules set out here are subject to modification at any time at our sole discretion. There are exceptions or variations to these rules for certain sports. 

The customer should therefore always consult the sport-specific rules of each sport, found under Special Rules, as the sports specific rules will take precedence over the general settlement rules. 

Our Player Markets product has a unique set of rules which are also included in this document. 

Where any matter is not covered by these rules Operator reserves the right to decide on an individual basis.

Matches not played as listed  

  • In situations where the event is played at a venue different to that listed, all bets on the event will stand provided the match is not switched to the opponent’s ground and home and away team for a listed match are not reversed, in which operator reserves the right to void betting.  
  • In the event of a change of opponent from the one listed, all bets for that match are void.  
  • If a team field their reserve team or an underage team instead of their first team, operator reserves the right to void betting.  
  • If a match does not adhere to the generally accepted format (e.g., unusual period length, counting procedure, format of a match etc.); Operator reserves the right to void betting.  
  • If the rules or format of a match differ from our accepted norm, operator reserves the right to void betting.

Markets including overtime  

  • All match markets DO NOT include overtime unless otherwise stated.

Odds/Time Changes  

  • operator reserves the right to change the odds-on offer at any time as well as suspend or close betting on events before the scheduled start time.  
  • In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average.

Technical Errors  

  • Operator reserves the right to suspend odds during an event due to failed transmission or other technical related issues or if fraud is suspected.  
  • Operator reserves the right to void bets even subsequently if any such bet was won by the customer because of a technical fault or error, inclusive of but not limited to an error or fault in transmission.

Abandonments, cancellations & postponements 

Unless otherwise stated in the Specific Rules for the specific sport:  

  • If a match is postponed or abandoned and is completed within 48 hours of the previous scheduled start time, then all open bets will be settled with the final result. If the match is not completed within 48 hours, then all undecided bets are considered void.  
  • Please note that games which have their start date altered well in advance to accommodate live TV, or to ease fixture congestion will not be classed as postponed.  
  • An abandonment is where a match is halted before the completion of the allocated match time and not played out to conclusion on the same day. Markets which have been determined at the time of abandonment (i.e., the outcome has already been decided) such as ‘First Team to Score’, ‘First goalscorer”, etc. will stand. The market must be fully determined for bets to stand.  
  • If live coverage must be halted and the match finishes regularly, all markets will be settled according to the result.  

Push Rule (2-way Markets) 

  • In the event of a Winner market (with just home and away team as outcomes) being offered and the event results in a draw we will settle the market as void. 

Total  

  • When an exact number is quoted as the line for an over/ under market, if the result will be the quoted line, then bets will be made void. 

Handicap  

  • When an exact number is quoted as the line for an home/ away market, if the result will be the quoted line, then bets will be made void. 
  • “When an exact number is quoted as the line for an home/ away market, if the result will be the quoted line, then bets will be made void unless the market is 3 way and a tie/ exactly option is offered.”

Race to X (incl. overtime)  

  • If a match ends before the Xth is reached, this market is considered void. 

Half/Quarter/Period Markets  

  • Unless otherwise stated, only goals/points/corners etc. scored in the respective period will count towards settlement of the market. 

Odd/Even Markets  

  • Unless otherwise stated, total counts of zero will be settled as Even. 

Results  

  • If the outcome of a market cannot be verified, we reserve the right to delay the settlement until official confirmation. If the outcome of a market cannot be verified officially, we reserve the right to void them.  
  • If markets were offered when the outcome was already known, we reserve the right to void any betting.  
  • In the case of an incorrect settlement of markets, we reserve the right to correct them anytime. 

Head to Head 

Unless otherwise stated in the Special Rules for the specific sport:  

  • At least one competitor must finish the event, or all bets are considered void  
  • If one or more competitor(s) fail to start all bets are considered void  
  • If all competitors are disqualified or otherwise excluded all bets are considered void  
  • If both competitors in a head-to-head achieve the same result and no draw odds are offered, then all bets are considered void.

Outright Markets  

  • Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event.  
  • In cases where the event is cancelled then all bets will be declared void  
  • In cases where the venue for an event is changed, we reserve the right to void any betting. 
  • Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., operator will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.  
  • All events are settled based on the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

Dead Heat Rule 

Dead Heat rules apply for Outright markets. A dead heat is when two or more competitors tie for a position in an event. In these cases, we will send a dead heat void factor based on the number of positions tied for divided by number of competitors tied in that position. 

Player Markets PMOS  

  • All bets created prior to the venue change shall be Auto Voided.  
  • If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 5 hours, then all bets on that player shall be Auto Voided. 
  • If any player selected for any bet type does not participate in game, then all bets on that player shall be Auto Voided. 
  • For Soccer only, if any player selected for any bet type does not start the game, then all bets on that player shall be Auto Voided.  
  • All Player Markets include overtime for bet resulting. Penalty shootouts are not included.

General Live Betting Rules

  • If the outcome of a market cannot be verified officially, we reserve the right to delay the settlement until official confirmation. 
  • If markets were offered when the outcome was already known, we reserve the right to void any betting. 
  • In the case of any obviously incorrectly displayed or calculated prices, we reserve the right to void betting. This includes a deviation of more than 100% in the pay-out compared to the market average. 
  • If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.
  • In the case of an incorrect settlement of markets, we reserve the right to correct them anytime. 
  • If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market. 
  • If the rules or format of a match differ from our accepted norm, we reserve the right to void any market. 
  • If a match is not completed or not played (e.g. through disqualification, interruption, withdrawal, changes in draws etc.), all undecided markets are considered void.

Soccer

NrName of MarketsMarket description
1Winning MethodIn the case of multiple matches, all of them are considered for this market
2To QualifyIn the case of multiple legs, all matches are considered for this market
31st Goalscorer & 1×2Any player who doesn’t score will be settled as “other”
4Anytime goalscorer & 1×2Any player who doesn’t score will be settled as “other”
51st Goalscorer & correct scoreAny player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.
6Anytime goalscorer & correct scoreAny player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals.
7Who will advance to the next roundIn the case of multiple legs, all matches are considered for this market
8Who will win the finalIn the case of multiple legs, all matches are considered for this market
9Who will win the 3rd place finalIn the case of multiple legs, all matches are considered for this market
10Player to score (incl. overtime)If no overtime is played, the market will be settled according to the result at the end of the regular time.
11Next goalscorerOwn goals are considered for settlement purposes as a dedicated outcome is provided. Players which are not listed as well as goal keepers and players on the bench are reflected within the outcome “other”, which will be used for settlement purposes accordingly.
12When will the next goal be scored?If a goal is scored in added injury or stoppage time, it will be accounted for outcomes Min 31-45/Min 76-90.

General rules

  • All markets (except halftime, first half markets, overtime and penalty shootout) are considered for regular time only unless otherwise stated.  
  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void. 
  • Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

Settlement and cancellation rules  

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.  
  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.  
  • If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.  
  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.  
  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.  
  • If the team names or category are displayed incorrectly, we reserve the right to void betting.  
  • In case of any score or card/corner/ penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation

Time Frame Betting 

  • Time frames are defined as follows: 1-10 minutes is 0:00-9:59, 11-20 minutes is 10:00-19:59, etc. 1-15 minutes is 00:00-14:59, 16-30 minutes is 15:00-29:59, etc.  
  • Time periods 31-45 and 76-90 include any added time  
  • 1st/2nd Half Markets apply to the statutory 45 minutes play, including injury time and added time  
  • In case of unusual time periods (e.g., 3 periods of 30 minutes each), 1st half markets will be settled based on goals scored between start of the game and 44:59 min, and 2nd half markets – between 45:00 min and the end of the game (including added time and injury time, excluding extra-time and/or penalties)

Interval Markets 

  • Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.  
  • Goal markets are settled based on the time the ball crosses the line, and not the time the kick is made.  
  • Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.  
  • Booking interval markets are settled based on the time the card is shown and not the time the infringement is made 
  • Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.  
  • Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation. 
  • Penalties awarded but not taken are not considered
  • For all 5 min/15 min interval markets, related to interval minutes 41- 45/31-45, events (goals, corners) in added injury or stoppage time will be accounted for.

Booking markets 

  • Yellow card counts as 1 card and red or yellow-red card as 2. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards.  
  • Settlement will be made according to all available evidence of cards shown during the regular 90 minutes play.  
  • Cards shown after the match are not considered.  
  • Cards for non-players (already substituted players, managers, players on bench) are not considered.

Booking points markets  

  • Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.  
  • Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.  
  • Cards shown after the match are not considered.  
  • Cards for non-players (already substituted players, managers, players on bench)are not considered.

Goalscorer Markets 

  • Own goals do not count in the settlement of bets 
  • If for any reason an unlisted player scores a goal all bets on listed players stand  
  • All players starting the game or substitutes brought onto the pitch are considered as an active participant and will be used for settlement purposes
  • All players who are currently taking part are listed  
  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Anytime Goalscorer and Player to score X or more 

  • Own goals will not be considered for Anytime Goalscorer or Player to score X or more settlement purposes and are ignored 
  • All players starting the game or substitutes brought onto the pitch are considered as an active participant and will be used for settlement purposes
  • All players who are currently taking part are listed.  
  • If for any reason an unlisted player scores a goal all bets on listed players stand  
  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Next Goalscorer 

  • Own goals will not be considered for Next Goalscorer settlement purposes and are ignored 
  • All players starting the game or substitutes brought onto the pitch are considered as an active participant and will be used for settlement purposes
  • All players who are currently taking part are listed. 
  • If for any reason an unlisted player scores a goal all bets on listed players stand  
  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

Next scoring type  

  • Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal  
  • Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count 
  • Own Goal: If goal is declared as an own goal 
  • Header: The scorers last touch has to be with the head 
  • Shot: Goal has to be with any other part of the body than the head and the other types do not apply 
  • No Goal.

Corner Markets  

  • Corners awarded but not taken are not considered. 

Player Markets 

  • If a player was not in the starting lineup the bet will be voided  

Soccer stats used on player market 

  • Assists: A final contribution (pass, shot or any other touch of the ball) made by a player leading to the receiving teammate scoring a goal 
  • Goals: The number of goals scored by a player in the opposition net. markets are settled based on the time the ball crosses the line, and not the time the kick is made 
  • Shots: Any clear attempt by a player to score a goal (on target, off target or blocked) 
  • Shots on Goal / Shots on Target: An attempt by a player which directly results in a goal (regardless of clear intent to score a goal), or a clear attempt by a player to score a goal that clearly would have gone into the net if not for a goalkeeper save or a stop made by the last-man (with the goalkeeper clearly unable to save) 
  • Passes: Attempted pass (successful or unsuccessful) with the clear intention of one player to find a teammate 
  • Tackles: When a player connects with the ball in a ground challenge, successfully taking the ball away from the player in possession 
  • Cards: Player carded: 0 = No, 1 = Yes (not the total number of cards received).

Tennis

General rules

  • In case of default, retirement or walkover of any player, all undecided bets are considered void. 
  • In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues. 
  • If penalty point(s) are awarded by the umpire, all bets on that game will stand. 
  • In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

Settlement and cancellation rules 

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting. 
  • If a player retires all undecided markets are considered void. 
  • If a match tie-break is played as a deciding set in best of 3 format, it will be considered as the 3rd set 
  • Every tie-break or Match tie-break counts as 1 game

Match Retirements  

  • In the event of a retirement or disqualification in a match, all markets that have not already had their result determined will be settled as void. 
  • In event of a retirement, all undecided markets will be void
  • Markets must be actually decided in order to have settlements. For example, if the match ends via retirement in the first set with the score at 4-4 we would void the first set total 9.5 line as the actual number of total games at the time of retirement was only eight. 
  • A tennis match is deemed to have started with the first serve of the match. 

Tie-break 

  • For all bets referring to the number of games played, a tie-break is counted as one game.

Market settlements for retirements

  • Winner: In the event of a retirement, market is void
  • Xth set – winner: In the event of a retirement, market is void
  • Xth set game x – winner: In the event of a retirement, market is void

Match Walkovers 

  • In the event of a Walkover all markets will be settled as void.

Match not played as listed 

In the event of any of the following circumstances all bets will stand: 

  • Change of schedule and/or day of match 
  • Change of venue 
  • Change from indoor court to outdoor court or vice versa 
  • Change of surface (either before or during a match) 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

American Football

NrName of MarketsMarket description
1Will there be overtimeMarket will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played
2Xth drive – resultOnly offensive plays will be considered for settlement purposes. A drive ending by interception return. Touchdown by the defense, end of half or end of game, will be settled with “other”.
3Total home teamIncludes overtime
4Total away teamIncludes overtime
5Xth drive play n – play typeA sack will be considered as a pass play. Only a forward pass will be taken into consideration for a pass play by definition.
6Xth drive play n – pass completionOnly a forward pass will be taken into consideration for a pass play by definition.
7Xth drive – resultOnly offensive plays will be considered for settlement purposes. A drive ending by interception return Touchdown by the defense, end of half or end of game, will be settled with “other”

General rules

  • In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues. 
  • Markets do not consider overtime unless otherwise stated. 
  • All offered players are considered as runners. 
  • If no further touchdown is scored, the market will be voided. ➔ Players which are not listed are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes.
  •  Note this does not include players which are listed without an active price. 
  • Players of the Defense- or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome. 
  • Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.

Settlement and cancellation rules 

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
  • If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting. 
  • If a wrong score is displayed we reserve the right to void betting for this timeframe. 
  • In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday – Wednesday local stadium time). 
  • If the teams are displayed incorrectly, we reserve the right to void betting.

Match Abandonments/ Postponements 

  • In case of abandoned or postponed matches all undecided markets are considered void unless the match continues in the same weekly schedule (Thursday – Wednesday local stadium time).

Half and Quarter Market 

  • Any references to First Half refer to Quarters 1 & 2, any to Second Half refer to Quarters 3 & 4. Market outcome is determined only based on the score in the respective period (e.g., 1st Quarter, 2nd Half etc.) excluding points scored in other periods both in regular time and overtime. 
  • The quarter must have been completed for bets to stand. 
  • The half must have been completed for bets to stand.

Rapid Markets 

  • New first down & yards gained by play penalties will not be considered for settlement purposes. 
  • In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play. 
  • In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.
  • Field goal yardage will not be considered for total yards gained in a play.

Basketball

NrName of MarketsMarket description
1Will there be overtimeMarket will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played
2Who scores Xth point? (incl. ot)If a match ends before the Xth is reached, this market is considered void (cancelled).
3Which team will win race to x points? (incl. ot)If a match ends before the Xth is reached, this market is considered void (cancelled).

General rules

  • Markets do not consider overtime unless otherwise stated

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. 
  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
  • In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

Basketball stats used for Player Market: 

  • 3pt Field Goals (FG) Made: The number of 3-point field goals that a player or team has made 
  • Points: The number of points scored 
  • FG Made: The number of field goals that a player has made. This includes both 2 pointers and 3 pointers 
  • Assists: The number of assists – passes that lead directly to a made basket by a player 
  • Blocks: A block occurs when an offensive player attempts a shot, and the defense player tips the ball, blocking their chance to score 
  • Total Rebounds: A rebound occurs when a player recovers the ball after a missed shot. This statistic is the number of total rebounds a player has collected on either offense or defense 
  • Steals: Number of times a defensive player takes the ball from a player on offense, causing a turnover
  • Points + Rebounds + Assists: SUM of the player’s Points + Rebounds + Assists individual scores for the game
  • Rebounds + Assists: SUM of the player’s Rebounds + Assists individual scores for the game

Ice Hockey

General rules

  • All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market. 
  • If a match is interrupted and continued within 48h after initial kick- off all open bets will be settled with the final result. Otherwise all undecided bets are considered void. 
  • In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets including overtime and penalty shootout

Settlement and cancellation rules 

  • If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting. 
  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. 
  • If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed. 
  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
  • In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets. (Prematch betting)

Period Markets 

  • Market outcome is determined only based on the score in the respective period (e.g., 1st Period, 2nd Period, 3rd Period). Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 3rd period. The period must have been completed for tickets all that period to stand.

Player Markets 

  • If a goalie does not start the game, the bet will be voided. (Prematch betting)

Anytime Goalscorer and Player to score a point 

  • All offered players are considered as runners. 
  • If an unlisted player scores a goal or earns a point, all bets on listed players stand. 
  • For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost. 
  • All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand. 
  • Markets will be settled based on TV inserts and data provided by official associations unless there is clear evidence these statistics are not correct.

Next scoring type 

  • Even strength: Goals are considered even strength when every team has the same number of players on the ice. 
  • Power-play: A goal is considered to be a power-play goal if the team with numerical advantage scores. 
  • Short-handed: A goal is considered to be a short-handed goal if the team with numerical disadvantage scores. 
  • Penalty shot: A penalty shot is considered to be a goal if converted 
  • Empty net: A goal is considered to be an empty net goal, if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power-play/ short-handed and empty net situations, a goal will always be considered as empty net goal for settlement purposes.
  • No goal

Baseball

NrName of MarketsMarket description
11X2The match must go the full number of scheduled innings otherwise the market will be voided.
2Winner (incl. extra innings)The Winner market will be settled for pre-match if the match goes at least 5 innings (4.5 if home team is leading) and is considered official.
3Winning margin (incl. extra innings)The match must go the full number of scheduled innings otherwise the market will be voided.
4HandicapThe match must go the full number of scheduled innings otherwise the market will be voided.
5Total (incl. extra innings), all marketsThe match must go the full number of scheduled innings otherwise the market will be voided unless the over outcome has already won.
6Odd/even (incl. extra innings)The match must go the full number of scheduled innings otherwise the market will be voided.
7Race to x runs (incl. extra innings)Will be voided if neither team reaches the x value. If a match ends before the Xth run is reached this market is considered void.
8Will there be an extra inningThe match must go the full number of scheduled innings otherwise the market will be voided. Market will be settled as “Yes” if at the end of regular time (after full 9 Innings) the match finishes in a draw, regardless of whether or not extra innings are played.
9Competitor1 to bat in 9th inningThe match must go the full number of scheduled innings otherwise the market will be voided.
10Team to win more inningsThe match must go the full number of scheduled innings otherwise the market will be voided.
11Team with highest scoring inning The match must go the full number of scheduled innings otherwise the market will be voided.
12Highest scoring inningThe match must go the full number of scheduled innings otherwise the market will be voided.
13Innings 1 to 5, all marketsThe match must have completed 5 innings (4.5 if home team is leading).
14Innings 1 to 5 – Total, all marketsThe match must have completed 5 innings (4.5 if home team is leading) unless over has already won
15xth inning – 1×2The inning must be completed.
16xth inning – TotalThe inning must be completed unless over has already won.
17Maximum consecutive runs by either teamThe match must go scheduled number of innings unless 5+ has already won.
18When will the match be decidedThe match must go scheduled number of innings. This market will be settled as “any extra inning” if at the end of regular time (after full 9 Innings) the match finishes in a draw, regardless of whether or not extra innings are played.
19Which team wins race to x points ?If an inning ends before the Xth point is reached (incl. extra innings), this market is considered void (cancelled).
20Will there be overtime?Market will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played
21Result of player xth time at batIf an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled
22Player to strike out xth time at batIf an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled)
23When will the xth run be scored (incl. extra innings)The match must go scheduled number of innings. If a match ends before the Xth run is reached this market is considered void.
24xth inning – competitor1 to scoreThe inning must be completed unless home team have already scored.
25xth inning – competitor2 to scoreThe inning must be completed unless away team have already scored.
26Total hits (incl. extra innings), all marketsThe match must go scheduled number of innings unless over has already won at time match ends
271st inning – total hits, all markets The 1st inning must be completed unless over has already won.
28Winner & total (incl. extra innings)The match must go scheduled number of innings.
29Total home runs (incl. extra innings), all marketsMatch must go scheduled number of innings unless over has already won at time match ends
301st inning – WinnerThe 1st inning must be completed.

General rules

  • A baseball match is usually scheduled for 9 innings, but some matches can be scheduled for 7 innings and even 5, 6, 8. However, just because a match is scheduled for x innings, this does not mean that that many innings will actually be played. A match could be called early because of weather conditions and although the full number of innings was not played the result is still considered official. A match could also have more than the scheduled number of innings if it is tied score and goes to extra innings.
  • Possible extra innings are not considered in any market unless otherwise stated. 
  • The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:
Name of marketTerms used in baseball
PeriodInning
Overtime (OT)Extra Inning
PointsRuns
HalftimeResult after 9th half-inning

Settlement and cancellation rules 

  • All markets will be cleared according the final result after 9 innings (8 ½ innings if home team is leading at this point) 
  • In the case of a postponed match, all markets are considered void unless the match
  • continues within 48 hours of the official start time.
  • In the case of an abandoned match, all undecided markets are considered void unless the
  • match continues within 48 hours of the official start time. All fully decided markets will be settled.
  • If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting

Match Abandonments/ Postponements 

  • In the case of a postponed match all markets are considered void unless the match continues to an official result on the scheduled day 
  • In the case of an abandoned match that is not considered official all undecided markets are considered void unless the match continues to an official result on the scheduled day. All fully decided markets will be settled. 

Match not played as listed 

  • All bets stand irrespective of starting pitchers or starting pitcher changes 

Player Markets 

  • Bets on players where match is marked as postponed or cancelled in game state before the scheduled start time shall be left with pending status and resulted if the game starts within 72 hours of the original (global game time) scheduled start time. If game does not start within 72 hours, bets shall be voided. 
  • All bets created prior to a venue change shall be voided. 
  • If the match does not start at the scheduled time, all related player markets bets shall still be available for auto verification, unless the game starts > 72 hours after original scheduled time. 
  • If the match starts but is abandoned or suspended at any time before the match reaches a natural end and the match does not resume within 5 hours, then all bets on that player shall be voided. 
  • If any player selected for any bet type does not participate in game, then all bets on that player shall be voided. 
  • All Player Markets include extra innings for bet resulting. 
  • If a player was not in the starting lineup the bet will be voided 
  • The game must go at least 8.5 innings for bets to stand. Otherwise, all bets will be voided.

Baseball stats used on player market 

  • Batter – Hits (H): Reaching base because of a batted, fair ball without error by the defense 
  • Batter – Home Runs (HR): Hits on which the batter successfully touched all four bases, without the contribution of a fielding error 
  • Batter – Total Bases (TB): One for each single, two for each double, three for each triple, and four for each home run [H + 2B + (2 × 3B) + (3 × HR)] or [1B + (2 × 2B) + (3 × 3B) + (4 × HR)] 
  • Batter – Runs + RBI’s: SUM of Runs And RBI`s (Run batted in: number of runners who score due to a batter’s action, except when the batter grounded into a double play or reached on an error) 
  • Pitcher – Strikeouts (SO): Number of batters who received strike three 
  • Pitcher – Earned Runs: Number of runs that did not occur as a result of errors or passed balls 
  • Batter – Hits + Runs + RBIs: SUM of Hits, Runs And RBI`s (Run batted in: number of runners who score due to a batter’s action, except when the batter grounded into a double play or reached on an error)

Rapid markets 

  • If a hit and an error occur within the same play, a hit will be considered for settlement purposes. 
  • If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void. 
  • A foul ball will always be considered as strike for settlement purposes.

Mixed Martial Arts (MMA)

NrName of MarketsMarket description
1Winner (To Win the Fight)Predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
21×2 (Fight Result)Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
3Total (Over/Under)Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round then the result would be over 2.5 rounds.
4Winning MethodPredict the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout. For the purposes of the Winning Method market, a KO includes the following: referee stoppage due to strikes while either fighter is, or both fighters are, standing; referee stoppage due to strikes while either fighter is, or both fighters are, on the canvas; stoppage by doctor; stoppage by a fighter’s corner/team a fighter retires due to injury a win by disqualification For the purposes of the Winning Method market, a submission includes the following: referee stoppage due to tap-out; referee stoppage due to technical submissiona fighter’s verbal submission (including a verbal submission which is made due to strikes).
5Winner & exact roundsPredict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO, disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.
6Will the fight go the distance?Predict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

General rules

  • In the occasion that a fight is abandoned due to unforeseen circumstances (i.e., problems in the arena) all bets on Winner and 1×2 markets will be made void. Bets on already determined markets will be settled (i.e., if the bout reaches the 3rd round, bets on over 1.5 rounds would be deemed a winner) and any undetermined markets will be made void.

Total Rounds 

  • For settlement purposes where a half round is stated then 2 minutes 30 seconds of that respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round, then the result would be over 2.5 rounds. 

Draw Rules 

  • For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw). 
  • 1×2 – If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection. 
  • In the event of a fight being declared a No Contest all bets will be void. 

Boxing

NrName of MarketsMarket description
1Winner (To Win the Fight)Predict which competitor will win the bout. No draw selection is offered. For the Winner market where no draw selection is offered all bets will be void in the event of a draw (this includes a fight which ends in a Majority Draw or a Technical Draw).
21×2 (Fight Result)Predict the result of the bout. If the fight ends in a Majority Draw or a Technical Draw then Draw will be the winning selection.
3Total Rounds (Over/Under)Betting on the round in which the fight result will be determined. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. Thus, 9.5 rounds would be one minute and thirty seconds of the 10th round. If the fight ends at exactly 1 minute 30 seconds of the 10th round then the result would be over 9.5 rounds
4Winning MethodPredict the method by which the result of the fight will be decided. All bets will be settled on the official result declared. A win by disqualification is counted as Knockout/Technical Knockout.
5Winner & exact roundsPredict the round in which your selection will win the fight. Betting on winner and exact round is for a fighter to win by KO, TKO, disqualification or submission during that round or to win by decision. Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision and round bets will be deemed losers.
6Any fighter to win inside the distancePredict if the fight will be decided before the scheduled number of rounds. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance.

General rules

  • All markets are settled according to the result available immediately after the end of the fight. 
  • Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

Match Abandonments/ Postponements 

  • If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round. 
  • Should there be a withdrawal or a substitution of one of the boxers concerned, bets will be void. 
  • In the event of a fight being declared a No Contest all bets will be void and stakes returned. 
  • Should the scheduled number of rounds be changed before the fight then all Total Rounds, Round Betting and Method of Victory bets will be made void.

Handball

NrName of MarketsMarket description
1Who scores Xth point? (incl. ot)If a match ends before the Xth is reached, this market is considered void (cancelled)
2Which team will win race to x points? (Incl. ot)If a match ends before the Xth is reached, this market is considered void (cancelled).

General rules

  • All markets (except Who scores the Xth point and Which team will win race to X points) are considered for regular time only. I
  • If the match goes to a 7-metre shootout; the markets “Who scores Xth point?” and “Which team will win race to X points?” will be voided. 
  • “Who scores Xth point?” and “Which team will win race to X points?”will be voided.

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting

Volleyball

NrName of MarketsMarket description
1Who scores [Xth] point in set [y]If a set ends before the Xth point is reached, this market is considered void (cancelled)
2Will there be a 4th setIf the 4th set has started, then the outcome will be yes
3Will there be a 5th setIf the 5th set has started, then the outcome will be yes

General rules

  • In the case of a match not being finished all undecided markets are considered void. 
  • Golden set is not considered in any of the mentioned markets

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

Beach Volleyball

NrName of MarketsMarket description
1Who scores [Xth] point in set [y]if a set ends before the Xth point is reached, this market is considered void (cancelled)
2Will there be a 4th setIf the 4th set has started, then the outcome will be yes
3Will there be a 5th setIf the 5th set has started, then the outcome will be yes

General rules

  • In the case of a match not being finished all undecided markets are considered void. 
  • Golden set is not considered in any of the mentioned markets

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.
  • If a team retires all undecided markets are considered void.

Golf

NrName of MarketsMarket description
12 BallsPredict which player will shoot the lowest score in the listed round. If both players retire at the same hole, the market will be void. Market will be void if both competitors achieve the same score for the affected round. A player can be considered as runner if he tees off on his first scheduled hole.
23 BallsPredict which player will shoot the lowest score in the listed round. Dead heat rules apply.
3Outright Winner All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Where a tournament is reduced from the scheduled number of holes for any reason (e.g., bad weather conditions) outright bets (except “First round leader” bets) placed prior to the final completed round will be settled on the player awarded the trophy.
4Group Betting (Top XY)The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff. Special case: If we offer a group betting and only one competitor starts bets will be void.
5Finishing Position of a Named PlayerIn the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th
6End of Round Leader (e.g., First round – Winner)Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
7Tournament Top 4/Top 5/top 6/Top 10/Top 20 FinishDead-heat rules apply.
8To Win/Not to Win a MajorThe 4 majors are US Open, US Masters, USPGA and the British Open.

General rules

  • In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be continued as soon as the round / tournament continues.

Settlement and cancellation rules 

  • Dead heat rule applies for 3 ball markets. 
  • If players are displayed incorrectly, we reserve the right to void betting. 
  • Round markets:
    • If a golf round is abandoned, all undecided markets will be void. 
  • 2 ball markets:
    • If both players retire at the same hole, the market will be void. 
    • A player can be considered as runner, if he tees off on his first scheduled hole. 
  • 3 ball markets:
    • If all 3 players retire at the same hole, the market will be void. 
    • A player can be considered as runner, if he tees off on his first scheduled hole. 
  • Competitor markets:
    • If the affected competitor retires, all undecided competitor markets will be void. 
  • Total markets:
    • If a player which is listed in the group retires, all undecided total markets will be void.
  • “Hole” & “Hole a to b” markets:
    • If a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void 
  • Tournament/Event markets:
    • In tournaments affected by bad weather or other similar reasons, bets will be resulte on the official result regardless of th number of rounds played.

Market specific rules 

  • Winner
    • Settled with the official winner of the entire tournament (including extra holes). 
    • Bets on all listed players will stand once they have teed off. 
  • 2 ball
    • Market will be void if both competitors achieve the same score for the affected round. 
  • Winner of group
    • The winner of this market is the player with the lowest score of a certain group of players after the tournament is over. Only players that are part of the market belong to that group. 
    • If there are two or more players inside that group that are tied for the lowest tournament score out of that group, dead heat settlement applies. 
  • End of round x – leader
    • If there are two or more players tied for the lead after a round, dead heat settlement applies

Match Abandonments/ Postponements 

  • A player is deemed to have played in a tournament or a specific round once they have teed off. If a player withdraws, retires, or is disqualified after having teed off, bets will stand. 
  • In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played. 
  • If the tournament is abandoned, any bets placed after the last completed round will be void. 
  • Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count). 

Groups Not Played as Listed 

  • In the event of any non-runners, 2 ball and 3 ball bets will be void.

Winter Sports

General rules

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours

Alpine Skiing

General Alpine Skiing Betting Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes. 
  • Winner and Top 3 market will be settled accordingly as long as world cup points or medals are awarded to the competitors. If there are no world cup points awarded, Winner and Top 3 market will be voided. 
  • If a race is postponed to another day (to be determined within UTC time zone) all markets will be voided unless takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed race, all markets will always be voided. If a race is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly. 
  • If more than 1 competitor wins the race, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact same time, the dead head factor will be 0.33. 
  • If a competitor does not participate in the race at all (no start), all bets on this competitor will be voided.
  • In races with 2 runs, Winner and Top 3 markets will always be voided if the 1st run takes place but the 2nd run gets cancelled. 
  • Bets on “Others” competitor will never be refunded unless the entire market gets voided.

Head2head markets 

  • Markets will be voided if at least one of the two competitors does not participate at all in the race. 
  • If both competitors retire in the same run, the market will be voided. 
  • If both competitors finish with the exact same time after the entire race, the market will be voided. 
  • In races with 2 runs, if one competitor does not finish the 1st run and the other one does not finish the 2nd run, the competitor who participated in the 2nd run will be declared the winner of the market. 
  • In races with 2 runs, if both competitors finish the 1st run, but do not qualify for the 2nd run, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd run gets cancelled.
  • In races with 2 runs, markets that are decided after the 1st run will be settled accordingly even if the 2nd run gets cancelled. This applies in the following cases:

• One competitor does not finish the 1st run while the other one does 

• One competitor does not qualify for the 2nd run while the other one does 

  • In races with 2 runs, if both competitors qualify for the 2nd run but do not participate in the 2nd run, due to injury, for example, markets will be voided. If one of them only participates in the 2nd run, he or she will be declared the winner of the market.

Top 3 market 

  • If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example, if there is one winner, one second place and two with the same time on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5. If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

Ski Jumping

General Ski Jumping Betting Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes. 
  • Winner and Top 3 market will be settled accordingly as long as world cup points or medals are awarded to the competitors. If there are no world cup points awarded, Winner and Top 3 market will be voided. In Ski Jumping competitions points are awarded if the 1st jump has been completed and the 2nd jump gets cancelled. 
  • If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided. If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly. 
  • If more than 1 competitor wins the competition, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact points, the dead head factor will be 0.33. 
  • If a competitor does not participate in the competition at all (no jump), all bets on this competitor will be voided. 
  • Bets on “Others” competitor will never be refunded unless the entire market gets voided.

Head2head markets 

  • Markets will be voided if at least one of the two competitors does not participate at all in the competition. 
  • If both competitors finish with the exact same points after the entire competition, the market will be voided. 
  • If both competitors do not qualify for the 2nd jump, the competitor who finishes further ahead, will be the declared winner of the market, even if the 2nd jump gets cancelled. 
  • If the 2nd jump gets cancelled, the competitor that finished further ahead after the 1st jump, will be declared winner of the market 
  • If both competitors qualify for the 2nd jump but do not participate in the 2nd jump, due to injury, for example, markets will be voided. If one of them only participates in the 2nd jump, he will be declared the winner of the market.
  • If one competitor is already outside of the Top 30 and the other one is inside the Top 30 and the competition gets cancelled during the 1st jump, the competitor inside the Top 30 will be declared the winner of the market. 
  • If both competitors are inside the Top 30 and the competition gets cancelled during the 1st jump, the market will be voided. 

End of Round x – Leader 

  • With the exception of the Ski Flying World Championships, this market will always be offered as a End of Round 1 – Leader market. Round 1 is finished after the first jump of every participating competitor. For the Ski Flying World Championships, round 2 and round 3 can also be offered. These rounds are finished after all qualified competitors have done their second and third jumps. 
  • If there are two or more players tied for the lead after a round, dead heat settlement applies

Top 3 market 

  • If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example, if there is one winner, one second place and two with the same points on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5. If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66.

Biathlon

General Biathlon Betting Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes. 
  • Winner and Top 3 market will be settled accordingly as long as world cup points or medals are awarded to the competitors. 
  • If a competition is postponed to another day (to be determined within UTC time zone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a venue change for a postponed competition, all markets will always be voided. If a competition is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly. 
  • If more than 1 competitor wins the competition, there will be dead heat settlement. The number of competitors who finish first will determine the dead heat factor e.g., if 3 competitors finish first with the exact points, the dead head factor will be 0.33. 
  • If a competitor does not participate in the competition at all (no start), all bets on this competitor will be voided. 
  • Bets on “Others” competitor will never be refunded unless the entire market gets voided.

Head2head markets 

  • Markets will be voided if at least one of the two competitors does not participate at all in the competition. 
  • If both competitors finish with the exact same time in a Sprint or in an Individual competition, the market will be voided. If both competitors finish with the exact same time in any of the other disciplines, the result of the photo finish counts. 
  • If both competitors drop out, retire or get lapped during a competition, the market will be voided.

Top 3 market

  • If there are more than 3 competitors on the first 3 places, dead heat settlement will be applied between the competitors on the last of the Top 3 ranks. For example, if there is one winner, one second place and two with the same points on the third place, the winner and the 2nd place finisher will be settled as winner and the other two will be settled with a dead heat factor of 0.5. If there is one winner and three second place finishers, the winner will be settled as winner and the other three will be settled with a dead heat factor of 0.66

Motor Sports

Abandonments/Postponements 

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

Formula 1

General Formula 1 Betting Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes. 
  • Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded. 
  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void. 
  • Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market. 
  • If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes. 
  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

Team markets 

  • Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the final result. 
  • 1st to retire (teams) is settled with the team which retired one car first. 
  • Please note: Specific retirement market rules are considered as valid for this market. 
  • 1st pit stop (teams) is settled with the team whose car entered the pit-lane first. 
  • Please note: Specific pit stop market rules are considered as valid for this market. 
  • Team total overtakings is settled 
  • based on the accumulated number of overtakings of both cars in the specified team. 
  • Please note: Specific overtakings market rules are considered as valid for this market.

Markets for fastest lap 

  • The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner. 
  • The lap time in milliseconds is valid for settlement purposes.

Head2head markets & Winner of group 

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided. 
  • Markets will be considered void if one of the drivers retires in or before the formation lap.

Markets for overtakings 

  • An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes. 
  • Overtakings during the first lap are not considered for settlement purposes. 
  • Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes. 
  • Overtakings of a car in the lap of its retirement are not considered for settlement purposes. 
  • Lapping and unlapping is not considered as overtaking

Markets for retirements 

  • A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified. 
  • If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied. 
  • If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

Markets for pit stops 

  • The car which enters the pit-lane first will be considered as winner of this market. 
  • If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

Total finishers market rules 

  • A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended

MotoGP

General MotoGP Betting Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes. 
  • Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded. 
  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void. 
  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

Head2head markets 

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided. 
  • Markets will be considered void if one of the drivers retires in or before the warm-up lap.

NASCAR

General NASCAR Betting Rules

  • All markets include a possible overtime. 
  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes. 
  • Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded. 
  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void. 
  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes 
  • If a competitor does not participate in the race at all (no start), all bets on this competitor should be voided.

Head2head markets 

  • Markets will be considered void if one of the drivers retires in or before the warmup lap. 
  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided. 
  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

Top 3 market 

  • If the number of finishers is lower than 3, then the competitor who retired the latest will be settled as won. This applies until 3 competitors are settled as won.

Formula E

General Formula E Betting Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes. 
  • Event being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly as long as full points are awarded. 
  • If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void. 
  • If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

Head2head markets 

  • If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided. 
  • Markets will be considered void if one of the drivers retires in or before the formation lap.

Futsal

General rules

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. 
  • If a match is interrupted and continued within 48h after initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and cancellation rules 

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting. 
  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. 
  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. 
  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. 
  • If a match is interrupted or postponed and is not continued within 48 h after initial kick-off date betting will be void. 
  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Badminton

NrName of MarketsMarket description
1Who scores [Xth] point in [Nth] setIf a set ends before the Xth point is reached, this market is considered void (cancelled)

General rules

  • In the case of a match not being finished, all undecided markets are considered void.

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If a team retires all undecided markets are considered void. 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting. 
  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

Rugby Union + League

General rules

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. 
  • If a match is interrupted and continued within 48h after initial kick- off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void. 
  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

Settlement and cancellation rules 

  • If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting. 
  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. 
  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. 
  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. 
  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Rugby Sevens

General rules

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only. 
  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void. 
  • Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

Settlement and cancellation rules 

  • If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting. 
  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. 
  • If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.1 
  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. 
  • If the team names or categories are displayed incorrectly, we reserve the right to void betting.

Darts

General rules

  • In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules 

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If a match is not completed all undecided markets are considered void. 
  • Bullseye counts as red check out colour

Snooker

General rules

  • In the case of a retirement of a player or disqualification all undecided markets are considered void. 
  • In case of a re-rack settlement stays if the outcome was determined before the re-rack 
  • No fouls or free balls are considered for settlement of any Potted- Colour market 
  • In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined

Settlement and cancellation rules 

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting. 
  • If a match is not completed all undecided markets are considered void.

Table Tennis

NrName of MarketsMarket description
1Who scores [Xth] point in [Nth] setIf a set ends before the Xth point is reached, this market is considered void (cancelled)

General rules

  • In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting. 
  • If a player retires all undecided markets are considered void.
  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

Bowls

NrName of MarketsMarket description
1Xth set – which team wins race to x pointsIf a set ends before the Xth point is reached, this market is considered void (cancelled)
2Xth set – which team scores Xth pointIf a set ends before the xth point is reached, this market is considered void (cancelled)

General rules

  • In case of a retirement and walk over of any player all undecided bets are considered void. 
  • If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and cancellation rules 

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting. 
  • If a player retires all undecided markets are considered void.

Cricket T20 + ODI

NrName of MarketsMarket description
1Match winner (incl. super over)All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

General rules

  • All markets do not consider super overs unless otherwise mentioned 
  • 5-run penalties are not considered in any over or delivery market (markets for multiple overs are not considered for this rule). 
  • Twenty 20, ODI: a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

Settlement and cancellation rules 

  • If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time 
  • If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void
  • In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting

Kabaddi

Settlement and cancellation rules 

  • If a match is interrupted or postponed and will not be continued within 48h after scheduled starting time, betting will be void. 
  • If odds were offered with an incorrect match time, we reserve the right to void betting. 
  • If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

Squash

NrName of MarketsMarket description
1Who scores [Xth] point in set [y]If a set ends before the Xth point is reached, this market is considered void (cancelled)

General rules

  • In the case of a match not being finished all undecided markets are considered void.

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • If the players/teams are displayed incorrectly, we reserve the right to void betting. 
  • If a player retires, forfeits the match or is disqualified all undecided markets are considered void
  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account. 
  • If penalty point(s) are awarded by the umpire, all bets on that game will stand.

Aussie Rules

General rules

  • All markets exclude overtime unless otherwise stated 
  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void. 
  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

Settlement and cancellation rules 

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting. 
  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void. 
  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

Aussie Rules

General rules

  • All markets are considered for regular time only unless otherwise mentioned.

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void. 
  • If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

eSoccer

General rules

  • All markets (except first half markets) are considered for regular time only unless otherwise stated. 
  • Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

Settlement and cancellation rules 

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting. 
  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting. 
  • If odds were offered with an incorrect match time, we reserve the right to void betting. 
  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed. 
  • If a match is interrupted or postponed and is not continued within 48h after initial scheduled match start, betting will be void. 
  • If a match gets abandoned and restarted, unsettled markets will be void. 
  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

eBasketball

General rules

  • Markets do not consider overtime unless otherwise stated

Settlement and cancellation rules 

  • If a match is interrupted or postponed and is not continued within 48h after initial scheduled match start, betting will be void. 
  • If a match gets abandoned and restarted, unsettled markets will be void. 
  • If odds were offered with an incorrect match time, we reserve the right to void betting. 
  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting. 
  • In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

eIce Hockey

General rules

  • All markets (except period markets) are considered for regular time only unless otherwise stated.

Settlement and cancellation rules 

  • If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting. 
  • If odds were offered with an incorrect match time, we reserve the right to void betting. 
  • If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed. 
  • If a match is interrupted or postponed and is not continued within 48h after initial scheduled match start, betting will be void. 
  • If a match gets abandoned and restarted, unsettled markets will be void.

Athletics

General rules

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

Odds Boost

– The relevant sport betting rules apply to each selection of the Odds Boost.

– Settlement for Odds Boost is based on the end result of regular time (injury time included). Extra Time, penalties, etc… do not count towards the final result, unless otherwise specified within the market.

– For US Sports settlement: Any additional time or scoring (overtime, extra Innings, etc…) count towards the end result of the match, as per the general US Sports rules, unless otherwise stated.

– In cases of event cancellations/abandonments, all bets will be made void, unless the result has already been determined, in which case all bets will stand.

– If part of the Odds Boost does not take place or is a non-runner, all bets will be made void. Eg. [Player to Score Anytime and Home Team to Win] – Home Team wins/loses and Player does not participate, all bets are voided. Relevant sport betting rules apply.

– Official source for settlement purposes as per OPTA for Soccer and officail sites for all other sports.

– ComeOn! reserves the right to void bets at own discretion:

– Any bets placed after the earliest event scheduled start time will be made void

– For clear and obvious pricing errors, bets will be made void

– For clear and obvious wording errors, ComeOn! reserves the right to void all bets

– Odds Boost market prices are subject to change and are usually greater than the same outcomes offered anywhere else on the ComeOn! website. Maximum stake amounts are limited when compared to the normal sportsbook offering, enabling more customers to make use of the promotion.

ESports

For cancelled matches all markets will be voided. For matches that have been started and then abandoned during the match, markets that have not reached their natural conclusion yet will be voided, rest markets will be resulted.

All markets on a postponed match will be treated as void if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then the Genius Sports service will update the start-time of the event and leave the markets open.

League Of Legends

In case of technical issues, there can be a ‘chronobreak’ in a map of series, or a map can be remade from scratch. ‘Chronobreak’ means that a map will be rolled back for a certain period of in-game time, which will allow players to continue to play. Remake means that a map will be started again from pick/ban phase (all picked and banned champions will be the same). In such cases, all the markets that were settled based on the gameplay prior to the ‘chronobreak’/remake will remain settled based on that, while the rest of the unsettled markets will be resulted based on the ‘chronobreak’/remade gameplay.

CS:GO

In case of technical issues, there can be occurrences where the first round could get re-played. In these situations, the result of the re-played round will overwrite the initial result of the first round.

If a team changes more than 2 players, it is not considered the same team anymore and all bets will be voided (assuming that this change was not known the match was priced up).

Dota 2/ Rainbow 6:

In case of a server crash, a map of a series can be remade from scratch. In such cases, all the markets that were settled based on the gameplay prior to the remake will remain settled based on that, while the rest of the unsettled markets will be resulted based on the remade gameplay

Valorant:

In case of technical issues, there can be occurrences where the first round could get re-played. In these situations, the result of the re-played round will overwrite the initial result of the first round.

If a team changes more than 2 players, it is not considered the same team anymore and all bets will be voided (assuming that this change was not known the match was priced up).

Starcraft 2:

For matches that were affected by severe technical issues, a map might be replayed or restarted from a specific point. In these situations, the result of the replayed map will overwrite the original result.

If a player got swapped out before the start, it is not considered the same matchup anymore, thus all markets will be voided. Markets are NOT voided if a player changes their alias or the organization they play under.

King Of Glory/ Wild Rift:

In case of technical issues, a map of series can be remade from scratch. Remake means that a map will be started again from pick/ban phase (all picked and banned champions will be the same). In such cases, all the markets that were settled based on the gameplay prior to the remake will remain settled based on that, while the rest of the unsettled markets will be resulted based on the remade gameplay.

Call Of Duty/ Overwatch/ Rocket League:

In case of a server crash, a game of a series can be remade from scratch. In such cases, all the markets that were settled based on the gameplay prior to the remake will remain settled based on that, while the rest of the unsettled markets will be resulted based on the remade gameplay.

The following betting rules are true of all SIS Competitive Gaming offerings (eBasketball and eSoccer):

  • Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast, or game API.
  • Selections in a cancelled match will be treated as a non-runner for settlement purposes (in such circumstances an ‘Abandoned’ or ‘Void’ status will be issued).
  • Bets will be void if the fixture contains the incorrect players/teams.
  • If a match experiences a temporary issue due to equipment malfunction, loss of connection etc. bets placed will stand provided the match is able to be completed.
  • If a match experiences an issue due to equipment malfunction, loss of connection etc. and cannot be completed, all bets that cannot be settled will be voided.
    • At the time of the match ending, SIS will settle any markets that can be. For example, if a match experienced a technical fault in Q3 of an eBasketball match and could not be completed, all markets relating to Q1 and Q2 would be settled.
  • All odds are subject to fluctuation and bets placed will be settled at the price at the time the bet was confirmed.
  • If a tournament is not completed all outright bets will be void.
  • Dates and times of matches shown on our website are for guidance purposes only.
  • All bets are placed in accordance with our betting rules and terms and conditions.

Betbuilder/Precanned markets

Football (Soccer)

The following section details the rules under which all singles and same game multi (SGM) BetBuilder football (soccer) bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All football SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, a ‘Team A to win in extra time’ selection in a match that did not advance to extra time would be settled as a loser, as would a ‘Team to get most corners’ selection where both teams record the same number of corners. If a half, full match or relevant period of a match finishes scoreless, then goal-scoring selections such as ‘First player to score’ for that period will be settled as losers.

Extra time/Penalties

BetBuilder bets placed on football apply exclusively to the 90 minutes of regulation time plus injury time, unless it is explicitly stated the bet applies to extra time and/or penalties. Where such wording does exist, it will be applied on a selection-by-selection basis; that is, the remaining selections of the bet will be settled on the regulation plus injury time result. In the absence of such wording, bets will be settled on the match result after the 90 minutes of regulation time plus injury time. As such, a match tied after regulation and injury time, where one team goes on to win in either extra time or penalties, will be settled with the match result of a draw. Match officials determine whether the full 90 minutes and injury time is to be played or has been played.

Determination of results/match events

All markets will be settled on the result and events of a match as per the most authoritative immediately available sources. Resettling of markets may be undertaken at operator’s discretion where those sources contained errors that were later amended, but substantive retrospective changes to match results, such as dubious goals panels or results being reversed or overturned due to ineligible players, will not alter settlement of BetBuilder markets.

Player-specific markets

If a player never enters the field of play during a match as an active player (i.e. a member of the starting eleven, or a substitute brought onto the pitch), selections specific to that player, and therefore the entire bet as per section 1, will be void. This rule refers to any player-related markets involving goals, cards, or any other individual statistics, and is supplemented by the period-related player selection rules in section 5.

Bet period rules

The periods below (1 – 6) are sections of matches that can be selected in conjunction with the markets listed in section 9. They are settled as per the following parameters:

  1. 90 mins – This refers to the 90 regulation minutes of a match, plus injury time. Match officials determine whether the full 90 minutes and injury time is to be played or has been played. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle do not count.
  2. 1st 10 mins – This refers to the first 10 minutes of the match (00:00 to 09:59). Corners, penalties or free kicks awarded in this period but not taken until after 10:00 will not count. Any event that occurs after 10:00 or later within the match will not count. Any event occurring before the official start of the match does not count.
  3. 1st half – This refers to the first half of the match only, including any injury time minutes played within it. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time) will not count.
  4. 2nd half – This refers to the second half of the match only, including any injury time minutes played within it. Any event occurring before the second half (first half or during the half time break) or after the final whistle will not count.
  5. Each half – This refers to an event happening in both halves of the match. If the chosen event happens in neither half, or within only one half of the match, this will be deemed a losing selection. Any event occurring before the official start of the match or during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
    1. ‘Each half’ player-related selections will stand if the player participates in any part of the first half of the match. If the player does not participate in the first half, then ‘each half’ player selections will be voided.
  6. Either half – This refers to an event happening in one or both halves of the match. If the chosen event does not happen within the match this will be deemed a losing selection. Any event occurring before the official start of the match, during the half time break (any time after the whistle for half time and before the start of the second half) or after the final whistle will not count.
    1. ‘Either half’ player-related selections will stand if the player participates in the match at any point. For example, a selection on a player to score in either half will be settled as a winner if they score in the first half, but are substituted at half time or earlier, and do not participate in the second half at all. Either half selections on a player who does not participate in the match at all will be voided.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 48 hours (inclusive) of the originally scheduled start time, all bets will stand. All bets placed on games played which commence more than 48 hours past the originally scheduled start time will be void. Once the 48 hours have expired, all bets are void and stakes will be refunded. Matches which have had their start time altered well in advance of their scheduled commencement (e.g. to accommodate live TV or tournament requirements, or to ease fixture congestion) may not be classified at postponed, at operator’s discretion. operator will inform all clients in a timely fashion of all instances in which such discretion has been applied.

Abandoned matches

Matches will be deemed as abandoned if they commence, but then do not reach their natural conclusion within 48 hours of the originally scheduled start time. Per section 6, matches where a referee removes the players from the field of play for a period of time, but the remaining minutes of play take place within 48 hours of the original start time, will not be regarded as abandoned.

If a match is abandoned prior to commencement, it falls within the 48-hour rule for postponed matches as described in section 6. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet participated in the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the match is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals total had been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a match is abandoned while the total goals are still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes and neutral venues

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

For matches played at a neutral venue, all bets will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.

Specific market rulings

  1. Who will win? – You are betting on the result, i.e. Team A, Draw or Team B.
  2. Who will score? – You are betting on whether a nominated player will score a goal. Own
    goals do not count towards this market.
  3. Who will get carded? – You are betting on whether the nominated player will receive a yellow or red card. Only cards shown to players currently on the pitch within the match will count. Cards shown to managers, players on the bench or after the match do not count.
  4. How many match/team corners? – You are betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.
  5. How many team goals? – You are betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.
  6. How many match/team booking points? – You are betting on whether the total number of booking points is above or below the stated total. Cards issued in extra time do not count towards the total, nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
    1. Yellow card = 10 & red card = 25 booking points respectively. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 35 booking points.
  7. How many match/team cards? – You are betting on whether the total number of cards is above, below or equal to the stated total. Extra time does not count towards the total nor do booking points received before kick-off and/or after the final whistle. Only cards shown to players currently on the pitch will count. Cards shown to managers or substitutes do not count towards the total.
    1. Yellow card = 1 & red card = 2 respectively for the purposes of this market. If a player receives 2 yellow cards and is consequently shown a red card, the player receives a total of 3 cards. No player can receive more than 3 cards for settlement purposes. A player receiving a yellow card then a straight red card receives 3 cards for settlement purposes. A straight red on its own counts as 2 cards for settlement purposes.
  8. What else will happen/What else will happen to a team? – You are betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:
    1. Penalty awarded – Whether a penalty will be taken (and subsequently missed/scored). Penalties awarded but rescinded, for any reason, and subsequently are not taken will not be deemed a winning selection.
    2. Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
    3. Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
    4. 2+ penalties awarded – Whether two, or more, penalties will be taken (and subsequently missed/scored). Penalties awarded but rescinded and subsequently not taken will not be deemed as a penalty awarded.
    5. 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
    6. Free kick goal – Whether a free kick will be scored. Any bets involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
    7. Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
    8. Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.
    9. Own goal – Whether an own goal will be scored.
    10. Sending off – Whether a player is sent off. Only cards awarded once the player is active in the match will count. Any cards shown after the final whistle do not count. A player to be sent off is settled as a winner for any active player that receives a red card, whether that is a straight red card or because of two yellow cards. If the red card is retracted, by VAR or otherwise, then this will not count as a winning selection.
    11. Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
    12. Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.
    13. Go to penalties – Whether thematch will go to penalties/a penalty shootout, in applicable matches where penalties can be played.
    14. Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc, would be winning outcomes.
    15. First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.
    16. First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.
    17. Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.
    18. First/last cards – Which team will be awarded the last card, yellow or red, in the match. If no cards are awarded in the specified period, these markets will be resulted as losers.
    19. Most booking points/most cards – Which team will receive the most booking points or cards in the match. If no cards are awarded in a match, or the booking point/card counts are tied at the end of a match, these markets will be settled as losers.
    20. Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
  9. Which player will score first/last? – You are betting on which player will score the first/last goal within the match.

    Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer

    In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void.

    In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand.

    If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.
  10. How many player goals? – You are betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.
  11. How will a player score? – You are betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):
    1. Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.
    2. Free kick – the nominated player scores a direct free kick for their own team.
    3. Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.
    4. Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.
  12. Who will get carded or sent off? – You are betting on (for the carded element) whether a nominated player will receive a yellow or red card. For the sent off element, you are betting on whether a nominated player will receive a red card. Only cards awarded once the player is active in the match will count. Cards shown to players or officials who do not constitute active on-field players do not count. Any cards shown before kick-off, after the final whistle or during the half time period do not count. A player to be sent off is settled on any active player that receives a red card, whether that is a straight red card or two yellow cards and is therefore subsequently shown a red card.
  13. What is the double chance? – You are betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.
  14. Who will be ahead at half time / full time? – You are betting on the result of the match at half- time and at full-time. Both need to be correct in order for this to be a winning selection.
  15. How will a team win? – You are betting on different markets relating to how a team will win, including:
    1. Winning margin – By what margin the nominated team will win by.
    2. Win to nil – Whether the nominated team wins to nil. For example, your nominated team winning 1-0, 2-0 etc would result in this being a winning selection.
    3. Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.
    4. Win in extra time – Whether your nominated team wins the match in extra time. Your team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.
    5. Win on penalties – Whether your nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.
    6. Qualify – Whether your nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.

Tennis

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder Tennis bets will be settled. 

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All Tennis SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, ‘How many player aces in match?’ selections where player does not reach the selected Aces number will be settled as losers

If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.

If penalty point(s) are awarded by the umpire, all bets on that game will stand.

Tie break

All tennis matches will be settled on the official declared result including any tie breaker.

ATP Men’s Tournaments (Singles & Doubles)

Regular Tie Break to 7

Is undertaken when set score is 6 games all (6-6).

First to seven (7) points (Unless advantage of 2 points has not been achieved – set will continue until player/team has reached at least 7 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets. 

Final Set Tiebreak to 10 (Super/Match Tiebreak)

Is undertaken when set score is 6 games all (6-6) in the final set. Final set tiebreak come into effect at all grand slam tournaments for men and women. (E.g. when 2 sets all for men – best of 5 sets)

First to ten (10) points (Unless advantage of 2 points has not been achieved – set will continue until player has reached at least 10 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets. 

*Final Set Tiebreak to 10 (Super/Match Tiebreak) 

Is undertaken when players have won a set each (1-1) and final set is decided by super tie break. Regular gameplay of 6 games all (6-6)  to decide a tiebreak is not enforced in this instance, where a tiebreak is played as the first game of the final set. Same Tiebreak rules to 10 points apply to a Match Tiebreak scenario. Once match tiebreak has been decided the score in final set will be 7-6, however this only counts as one game for all “games” markets. Match tiebreak will not count toward any total match, set or player tiebreak markets.

*Mostly applies to Exhibition or regular Doubles tournaments

WTA Women’s Tournaments (Singles & Doubles)

Regular Tie Break to 7

Is undertaken when set score is 6 games all (6-6).

First to seven (7) points (Unless advantage of 2 points has not been achieved – set will continue until player/team has reached at least 7 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets. 

Final Set Tiebreak to 10

Is undertaken when set score is 6 games all (6-6) in the final set. Final set tiebreak come into effect at all grand slam tournaments for men and women. (E.g. When 1 set all for women – best of 3 sets)

First to ten (10) points (Unless advantage of 2 points has not been achieved – set will continue until player has reached at least 10 points and with advantage of 2 points). Every tie break counts as 1 game. Tiebreak markets to be settled to result each point*, game, set and match markets.

*Tie break points will not be counted for total game points markets. 

**Final Set Tiebreak to 10 (Super/Match Tiebreak)

Is undertaken when players have won a set each (1-1) and final set is decided by super tie break. Regular gameplay of 6 games all (6-6)  to decide a tiebreak is not enforced in this instance, where a tiebreak is played as the first game of the final set. Same Tiebreak rules to 10 points apply to a Match Tiebreak scenario. Once match tiebreak has been decided the score in final set will be 7-6, however this only counts as one game for all “games” markets. Match tiebreak will not count toward any total match, set or player tiebreak markets.

**Mostly applies to Exhibition or regular Doubles tournaments

Set markets

All set market selections include the tie break if scenario occurs. For example, Set 1 total aces selection would include total aces scored in the 1st set including the tiebreak.

Player-specific markets

All player selections will be considered active after first point of the match is played. If player was to retire hurt/walkover before the match, selections specific to that player and match will be void (See Section 5). However, if scenarios had already occurred before Player retired, then those bets would be resulted as usual. For instance, a selection on player A to win 1st Set, where Player A wins 1st Set, but then goes on to retire hurt in the 2nd set and did not return to the game, this bet would be a winner. However, if bet was for Player A to win 2nd Set, this bet would be resulted as void. (See Section 6 for more examples)

Postponed, delayed and incomplete matches

If there is a change to the schedule or the day of the event, then the event’s start-time will be updated, and the markets will be left open.

If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed during the tournament. 

In case of any delay in the start of a match or a suspension (rain, darkness etc.) all markets remain unsettled and all bets will be settled after the match is resumed and completed.

In the event of a match starting but not being completed due to retirement or disqualification of any player or team, all undecided bets (including those on match winner market) are considered void. Bets on decided markets stand and are settled

Abandoned matches

If a game is abandoned prior to commencement, and it falls within the same tournament rule for postponed matches, then follow rules as described above. If it is halted during play, and then resumed and completed, all bets will stand also as per section 5. E.g. If Player A wins 1st Set, and then Player B retires at the conclusion of the 1st Set, then all bets made on 1stSet will be resulted and settled as usual. If Player A wins 1st Set, then Player B retires during 2ndSet, where score in 2ndSet is 3-2, then markets for 2nd Set will be void, unless decided results have already occurred)

If a game is halted after commencing but prior to completion, and it is not resumed and completed during the scheduled tournament, the following rules apply:

1.     SGMs will be void if they include at least one selection involving a player who retires hurt or walkover. The rules outlined below are all applied subject to and subsequent to the application of this rule.

2.     If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total match games selection and a certain player to have X aces, in a game where the required games have been reached and the player did have X aces before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total games selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.

3.     If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to have ace selection, in a game where the other player had an ace first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.

4.     If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total match games selection, in a game abandoned while the total games are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue or surface change

If the venue or surface of a match is changed from the one advertised, all bets on that match will be voided.

Basketball

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder basketball bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.

Overtime

All basketball matches will be settled on the official declared result including any overtime.

Second half/fourth quarter markets

All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.

Player-specific markets

All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

Ice Hockey

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder ice hockey bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All ice hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.

Overtime/shootouts

All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.

Third period markets

All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.

Player-specific markets

All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

NFL

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder NFL bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All NFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g. Player to Score a 1st Half Touchdown) will be settled as losers.

If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to the rules outlined in section 6 of this document.

Overtime

All NFL matches will be settled on the official declared result including any overtime.

Second half/fourth quarter markets

All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.

Player-specific markets

All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.

Postponed and incomplete matches

If a match is postponed or incomplete, all bets will stand if the game is subsequently resumed or played within the same scheduling week of the NFL schedule (Thursday – Wednesday local stadium time) as the originally scheduled start time. All bets placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be refunded.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all bets will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

Baseball

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder baseball bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All baseball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser.

For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.

If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.

Extra innings

All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.

Listed/designated/named pitchers

BetBuilder baseball bets do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any bets have been placed, those bets will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore bets including those selections) will still be voided as per the rules for player-specific markets in section 4.

Player-specific markets

If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:

  1. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.
  2. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.
  3. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void.

Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.

7 innings games/double headers

Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).

Postponed and incomplete matches

If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all bets on the match will be void.

If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all bets will stand.

If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all bets will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all bets will stand through any case of suspension, until the game is officially completed as per the relevant league/organisation.

Reduced-innings matches

Where baseball games are shortened after the match has commenced (e.g. innings reduced due to bad weather), they will be settled according to the following rules:

  1. Bets will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.
  3. If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then played with reduced innings, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.
  4. If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.
  5. The only exception to the rules above is the Match Winner / Money Line / Head-to- Head market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such.

Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match is ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6.

If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organisation, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5.

If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organisation, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.

Venue changes

If the venue of a match is changed from the one originally scheduled, bets will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, bets placed under the original home/away listing will be void.

Cricket

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder cricket bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All cricket SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a tie or draw, regardless of whether the final result has been determined with or without extra innings or Super Overs, and even where the tie or draw may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Team to hit most sixes’ selections where neither team hits a six will besettled as losers, regardless of whether a ‘Neither team will hit a six’ selection was available as an alternate selection or not. If an innings finishes without any wickets being taken, then wicket-taking selections such as ‘First wicket-taker’ for that innings will be settled as losers. ‘Dead heat’ results such as ‘Player to top-score for his/her team’, where the highest score on the team was jointlyreached by two more or players, will likewise be settled as losers.

Extra innings/super overs/one-over eliminators

BetBuilder bets placed on cricket matches are not inclusive of any extra innings, Super Overs, One- Over Eliminators, or equivalent methods for determining winners of tied matches. Match winner selections, along with all other markets, will be settled inclusive only of the regular match innings (i.e. 20 overs per team for Twenty20 games – if a match is tied and goes to a Super Over, the match will be settled as a tie, regardless of the outcome of the Super Over).

Reduced/limited overs

Any reduced amount of play in a cricket match (one ball or more), due to weather or any other causes, will cause all currently active betslips to be voided. For the purposes of this rule, an active betslip is one that has not already achieved a settlement status at the time of the confirmation of reduced overs, as per the same parameters in Section 6 of this document relating to betslips in abandoned matches.

Player-specific markets

All player selections will be considered active if a player participates as an active player at any point of the relevant match, regardless of whether the selection in question references a specific phase of the match (i.e. batting/fielding/bowling) that the player may not have participated in. If a player never participates in the match at any point as an active player, selections specific to that player (and therefore the entire bet as per Section 1) will be void. For instance, a selection on a certain player to hit a six or take a wicket would be active (and therefore settled as a loser) if that player only participated in the game as a substitute fielder, and did not bat or bowl in the match. However, if that player was injured shortly before the game commenced, was withdrawn from the team and never took the field, or was an unused substitute, the selection and therefore bet would be void.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Matches where the start date/time has been altered well in advance (e.g. to ease fixture congestion) may not be classified as postponed, at operator’s discretion. Decisions made in this regard will be communicated to all clients by operator in a timely fashion.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet entered the match as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total runs selection and a certain player to hit a six, where that runs total has been reached and the player in question did hit a six before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total runs selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a team to win the toss selection, where the other team won it and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total runs selection, in a game abandoned while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
  5. As per Section 3 of the document, the parameters for betslips in abandoned matches also apply to matches where total overs are reduced. As such, at the time of confirmation of the reduction, bets where every selection has already won or at least one selection has irrevocably lost will be resulted as winners or losers respectively, and all other bets will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

Specific market rulings

  1. Retired batsman – in the event of a batsman retiring for any reason, all relevant batting markets for the batsman will be settled on his or her runs scored at the time of their retirement (as if they had been dismissed by the fielding team).
  2. Total team runs – all team total run markets stand regardless of the outcome of the toss. For example, in a Twenty20 match, ‘Team A to score 150+ runs’ is settled (as a loser) even when Team B bats first and scores a total of 140 runs.
  3. Who will be top scorer/bat for their team/in the match? – As per Section 1, any ties or dead heats in these markets will be settled as losing selections. If an unquoted/unpriced player is the top scorer, all selections in these markets will be settled as losers.
  4. Who will take a wicket? – These markets concern bowlers taking wickets. Run outs will not be classified as wickets for either the relevant bowler or for the player who ran the batsman out. ‘Mankad’ run outs, whereby the bowler runs out the non-striking batsman prior to a delivery, do not count as wickets for the bowler.
  5. Who will hit a four/six? – A four or six is any individual ball which the batsman scores four or six runs from, whether via boundaries or by running between the wickets. These runs must be attributed to the batsman (i.e. extras are not included).
  6. A hat-trick to be taken in a match – A hat-trick is defined as a bowler successfully dismissing three batsmen with consecutive deliveries (with run outs not counting as dismissals for this purpose). The deliveries may be separated across different overs from the same bowler (e.g. wickets on the 5th and 6th balls of a bowler’s over, and another on the 1st ball of his very next over), but must be three consecutive deliveries by the same player.

Rugby League

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder rugby league bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All rugby league SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.

Extra time

All rugby league matches will be settled on the official declared result including any extra time.

Second half markets

All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

Player-specific markets

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

Rugby Union

General

The following section details the rules under which all singles and same game multi (SGM) BetBuilder rugby union bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All rugby union SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a‘neither team to reach X’ selection was available as an alternate selection or not. If a half or match finishes scoreless, then goal or point-scoring selections such as First or Last Tryscorer for that period will be settled as losers.

Extra time

All rugby union matches will be settled on the official declared result including any extra time.

Second half markets

All second half market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

Player-specific markets

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or substitutes) and never took the field, the selection and therefore bet would be void.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score a try, in a game where the required points have been reached and the player did score a try before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.

AFL

General

The following document details the rules under which all singles and same game multi (SGM) BetBuilder AFL bets will be settled.

A BetBuilder SGM bet is the aggregate bet comprised of all constituent selections. Any reference to a ‘bet’ within this document refers to the entire contents of a BetBuilder betslip. Any reference to a ‘selection’ refers to one selection within the related bet.

Selection and bet results

All AFL SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void.

For instance, selections on a team to win a match where the game finishes in a draw, whether the final result has been determined with or without extra time, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter or half finishes scoreless, then goal or point-scoring selections such as First or Last Goalscorer for that period will be settled as losers.

Extra time

All AFL matches will be settled on the official declared result including any extra time.

Second half/fourth quarter markets

All second half and fourth quarter market selections do include extra time if it occurs. For example, a total second half points selection would include the points scored in both the second half and extra time.

Player-specific markets

All player selections will be considered active if a player takes to the field of play as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the field of play during a match, selections specific to that player will be void. For instance, a selection on a certain player to kick a goal in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or interchange/emergencies) and never took the field, the selection and therefore bet would be void.

Postponed and incomplete matches

Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.

Abandoned matches

If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

  1. SGMs will be void if they include at least one selection involving a player who has not yet entered the field of play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
  2. If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to kick a goal, in a game where the required points have been reached and the player did kick a goal before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
  3. If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first goal- scorer selection, in a game where a different player kicked the first goal and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
  4. If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.

Venue changes

If the venue of a match is changed from the one advertised, all bets on that match will be voided.